A set of configurable, graphically appealing, online interactive games that work across laptops, iOS (Apple) and Android devices. Instructors can customise the games, or use default settings, and students join by entering a class code. The instructor gets a graphical analysis of outcomes immediately at the end of the session, for use in class discussion. The site has course guides that suggest how to sequence the games in different Economics courses, and each game has references to relevant papers. The site's apps can also be used to administer individual survey or assessment questions online.
Simulations in Intermediate Microeconomics
A set of interactive games that are played in the browser. The tutor selects a game and chooses the number of players, then is given unique logins to distribute to learners. One game - an airline pricing game - is played against the computer: in the rest, learners play against each other.
Iowa Electronic Markets (IEM) is an online futures market where contract payoffs are based on real-world events such as political outcomes (including the US Presidential election), companies' earnings per share (EPS), and stock price returns. It is run as a non-profit educational and research project by faculty at University of Iowa, Henry B. Tippie College of Business. Most of the markets use real money, although there is a free practice market. The site includes instructor resources, research papers based on their experience and a trader's manual.
This applet describes and demonstrates the Edgeworth Box. It includes a guided tour of the screen and uses a simplified, two-goods economy. It was produced by Trudy Cameron and Geoff Gerdes of University of California, Berkeley.