Interactive version of the 5-sector circular flow of income diagram. Clicking on areas of the diagram brings up a graph of current and recent ONS data for that aspect of the UK economy. The diagram can be embedded on other web sites and the underlying data can be downloaded as a CSV.
Interactive Tutorials in Principles of Macroeconomics
This is a set of hyperlinked mindmaps, including textual notes, images and hyperlinks, starting with Economic Environment of business. Reading the files requires the free MindManager viewer software, which is available for a variety of platforms. Previews of a couple of mind maps are available as PDFs, with reduced functionality.
WinEcon is an interactive learning software package for economics, business economics, maths for economics and the range of Sloman textbooks designed to support economics courses. The software provides many hours of tutorial material and includes: all the relevant theory, interactive exercises, self-assessment questions, economics databases and an economic glossary. Teachers of economics can integrate WinEcon into their Virtual Learning Environment (VLE) by creating links from any Web page, Word, Powerpoint or Excel document to specific WinEcon topics. Students working on their own machines can also make full use of these features to link to specific WinEcon screens from their lecturer's Web pages by installing the single user software.
Created to support a course that ran in 2014, this interactive tutorial introduces the countries with the largest nominal GDP in the early 21st century, and gets the user to predict their ranking in 2029 on the basis of figures for the years 2012-2014. The instructions recommend 60 minutes as the duration of a session.
This EconWeb: Introduction to macroeconomics samples is part of the EconWeb service that requires a paid subscription, but via this link you can find three sample modules that are freely available. the modules are "Supply and Demand", "The Output Multiplier" and "Monetarism". Each module includes lecture notes and a quiz based on US data, with some modules including PowerPoint slides.
A set of interactive games and simulations that are played in the browser. The tutor chooses a game and a number of players, then is given unique logins to distribute to learners. 14 games are played against the computer. In the other 47 games, learners play against each other.
Thinkwell is a commercial learning tutorial service that supports economics, microeconomics and macroeconomics courses. It consists of video lectures that give simultaneous views of the lecturer and his slides and animations. Online interactive exercises with feedback, review notes, course management tools and a dedicated website for users. Lecturers can customise the course and view the results of interactive tests taken by their students. The materials are available online via subscription and require Flash / QuickTime / Java to load.
Classic economic models is a set of economic models that run through a web browser, some of which are available as free trials. The models are divided into micro and macro models, covering topics such as perfect competition, Keynsian models, price discrimination and utility-based valuation of risk. The models take the form of model link files which can be read by the EconModel plug-in. Access to the non-free models requires an annual subscription, currently 20 USD for a year. Most of the models have exercise sheets in PDF suitable for printing.
A set of configurable, graphically appealing, online interactive games that work across laptops, iOS (Apple) and Android devices. Instructors can customise the games, or use default settings, and students join by entering a class code. The instructor gets a graphical analysis of outcomes immediately at the end of the session, for use in class discussion. The site has course guides that suggest how to sequence the games in different Economics courses, and each game has references to relevant papers. The site's apps can also be used to administer individual survey or assessment questions online.
An interactive Flash game with supporting learning materials. Over twelve "quarters", the player chooses the US Federal interest rate and sees dynamic plots of inflation and unemployment. The supporting materials include a glossary and text about US monetary policy.