A set of configurable, graphically appealing, online interactive games that work across laptops, iOS (Apple) and Android devices. Instructors can customise the games, or use default settings, and students join by entering a class code. The instructor gets a graphical analysis of outcomes immediately at the end of the session, for use in class discussion. The site has course guides that suggest how to sequence the games in different Economics courses, and each game has references to relevant papers. The site's apps can also be used to administer individual survey or assessment questions online.
Simulations in Principles of Macroeconomics
The focus of this interactive site is the comparison between GDP and welfare. It allows the user to select and balance several factors to produce a customised indicator. Java is used to plot a graph of this indicator over the second half of the twentieth century, with a plot of GDP for comparison. This page is part of the "measuring progress" section of the site, which has some background material and illustrative examples.
Trade is a Flash game for those over 14 years of age that is designed to illustrate the theories of Bertil Ohlin. He was awarded the Nobel Prize in Economics in 1977 and showed that countries engage in and benefit from trade if their production resources differ from each other. The site includes a brief introduction to the game, the theories it seeks to explain and details the technical requirements to play it.
This was created to support an introductory economics course. The user has control of nine exogenous variables and the model immediately forecasts unemployment, inflation and growth for the current year and two subsequent years. The model is based on a current year of 1998