Trade is a Flash game for those over 14 years of age that is designed to illustrate the theories of Bertil Ohlin. He was awarded the Nobel Prize in Economics in 1977 and showed that countries engage in and benefit from trade if their production resources differ from each other. The site includes a brief introduction to the game, the theories it seeks to explain and details the technical requirements to play it.
Simulations in Principles of Macroeconomics
A set of configurable, graphically appealing, online interactive games that work across laptops, iOS (Apple) and Android devices. Instructors can customise the games, or use default settings, and students join by entering a class code. The instructor gets a graphical analysis of outcomes immediately at the end of the session, for use in class discussion. The site has course guides that suggest how to sequence the games in different Economics courses, and each game has references to relevant papers. The site's apps can also be used to administer individual survey or assessment questions online.
An interactive economic game that asks the user to select one of three countries for which to set tax rate, interest rate, growth social spending and to choose a structural reform. The site provides various graphs on the outcomes of the player's choices and gives feedback. The instructions recommend 60 minutes as the duration of a session.
This was created to support an introductory economics course. The user has control of nine exogenous variables and the model immediately forecasts unemployment, inflation and growth for the current year and two subsequent years. The model is based on a current year of 1998