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Simulations, games and role-play
Mark Sutcliffe, University of the West of England
Published September 2002
Printable version
Contents
- Introduction
- Why use simulations, games and role-play?
- When to use SGRP
- Case studies in how to use SGRP
- Devising your own SGRP: some points for consideration
- 5.1 Devising clear guidelines
- 5.2 The importance of debriefing
- 5.3 Realism
- 5.4 Assessment
- 5.5 Role-taking and role-playing
- 5.6 Using scripted role-play
- New technology and SGRP
- Conclusions
- Suggested reading
References