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Simulations, games and role-play

Mark Sutcliffe, University of the West of England
Published September 2002
Printable version

Contents

  1. Introduction
  2. Why use simulations, games and role-play?
  3. When to use SGRP
  4. Case studies in how to use SGRP
  5. Devising your own SGRP: some points for consideration
  6. New technology and SGRP
  7. Conclusions
  8. Suggested reading

References

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1 Introduction